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<div class="title">Packages</div>  </div>
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<div class="textblock">Here are the packages with brief descriptions (if available):</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span><span onclick="javascript:toggleLevel(4);">4</span><span onclick="javascript:toggleLevel(5);">5</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceUnity.html" target="_self">Unity</a></td><td class="desc"></td></tr>
<tr id="row_0_0_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_0_" class="arrow" onclick="toggleFolder('0_0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceUnity_1_1MLAgents.html" target="_self">MLAgents</a></td><td class="desc">Welcome to <a class="el" href="namespaceUnity.html">Unity</a> Machine Learning Agents (ML-Agents) </td></tr>
<tr id="row_0_0_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_0_0_" class="arrow" onclick="toggleFolder('0_0_0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceUnity_1_1MLAgents_1_1CommunicatorObjects.html" target="_self">CommunicatorObjects</a></td><td class="desc"></td></tr>
<tr id="row_0_0_0_0_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1CommunicatorObjects_1_1UnityToExternalReflection.html" target="_self">UnityToExternalReflection</a></td><td class="desc">Holder for reflection information generated from mlagents_envs/communicator_objects/unity_to_external.proto </td></tr>
<tr id="row_0_0_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_0_1_" class="arrow" onclick="toggleFolder('0_0_1_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceUnity_1_1MLAgents_1_1Demonstrations.html" target="_self">Demonstrations</a></td><td class="desc"></td></tr>
<tr id="row_0_0_1_0_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1Demonstrations_1_1DemonstrationRecorder.html" target="_self">DemonstrationRecorder</a></td><td class="desc">The Demonstration Recorder component facilitates the recording of demonstrations used for imitation learning </td></tr>
<tr id="row_0_0_1_1_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1Demonstrations_1_1DemonstrationWriter.html" target="_self">DemonstrationWriter</a></td><td class="desc">Responsible for writing demonstration data to stream (typically a file stream) </td></tr>
<tr id="row_0_0_2_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_0_2_" class="arrow" onclick="toggleFolder('0_0_2_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceUnity_1_1MLAgents_1_1Inference.html" target="_self">Inference</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_0_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceUnity_1_1MLAgents_1_1Inference_1_1Utils.html" target="_self">Utils</a></td><td class="desc"></td></tr>
<tr id="row_0_0_3_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_0_3_" class="arrow" onclick="toggleFolder('0_0_3_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceUnity_1_1MLAgents_1_1Policies.html" target="_self">Policies</a></td><td class="desc"></td></tr>
<tr id="row_0_0_3_0_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1Policies_1_1BehaviorParameters.html" target="_self">BehaviorParameters</a></td><td class="desc">A component for setting an </p><dl class="section see"><dt>See also</dt><dd><a class="el" href="classUnity_1_1MLAgents_1_1Agent.html" title="An agent is an actor that can observe its environment, decide on the best course of action using thos...">Agent</a></dd></dl>
<p>instance's behavior and brain properties </td></tr>
<tr id="row_0_0_3_1_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1Policies_1_1BrainParameters.html" target="_self">BrainParameters</a></td><td class="desc">Holds information about the brain </td></tr>
<tr id="row_0_0_4_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_0_4_" class="arrow" onclick="toggleFolder('0_0_4_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html" target="_self">Sensors</a></td><td class="desc"></td></tr>
<tr id="row_0_0_4_0_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_0_4_0_" class="arrow" onclick="toggleFolder('0_0_4_0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors_1_1Reflection.html" target="_self">Reflection</a></td><td class="desc"></td></tr>
<tr id="row_0_0_4_0_0_" class="even"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1Reflection_1_1ObservableAttribute.html" target="_self">ObservableAttribute</a></td><td class="desc">Specify that a field or property should be used to generate observations for an <a class="el" href="classUnity_1_1MLAgents_1_1Agent.html" title="An agent is an actor that can observe its environment, decide on the best course of action using thos...">Agent</a> </td></tr>
<tr id="row_0_0_4_1_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1SensorHelper.html" target="_self">SensorHelper</a></td><td class="desc">Utility methods related to <a class="el" href="interfaceUnity_1_1MLAgents_1_1Sensors_1_1ISensor.html" title="Sensor interface for generating observations.">ISensor</a> implementations </td></tr>
<tr id="row_0_0_4_2_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1CameraSensor.html" target="_self">CameraSensor</a></td><td class="desc">A sensor that wraps a Camera object to generate visual observations for an agent </td></tr>
<tr id="row_0_0_4_3_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1CameraSensorComponent.html" target="_self">CameraSensorComponent</a></td><td class="desc">A <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1SensorComponent.html" title="Editor components for creating Sensors.">SensorComponent</a> that creates a <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1CameraSensor.html" title="A sensor that wraps a Camera object to generate visual observations for an agent.">CameraSensor</a> </td></tr>
<tr id="row_0_0_4_4_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="interfaceUnity_1_1MLAgents_1_1Sensors_1_1ISensor.html" target="_self">ISensor</a></td><td class="desc">Sensor interface for generating observations </td></tr>
<tr id="row_0_0_4_5_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1SensorExtensions.html" target="_self">SensorExtensions</a></td><td class="desc">Helper methods to be shared by all classes that implement <a class="el" href="interfaceUnity_1_1MLAgents_1_1Sensors_1_1ISensor.html" title="Sensor interface for generating observations.">ISensor</a> </td></tr>
<tr id="row_0_0_4_6_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1ObservationWriter.html" target="_self">ObservationWriter</a></td><td class="desc">Allows sensors to write to both TensorProxy and float arrays/lists </td></tr>
<tr id="row_0_0_4_7_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionInput.html" target="_self">RayPerceptionInput</a></td><td class="desc">Contains the elements that define a ray perception sensor </td></tr>
<tr id="row_0_0_4_8_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_0_4_8_" class="arrow" onclick="toggleFolder('0_0_4_8_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html#classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput" target="_self">RayPerceptionOutput</a></td><td class="desc">Contains the data generated/produced from a ray perception sensor </td></tr>
<tr id="row_0_0_4_8_0_"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput_1_1RayOutput.html" target="_self">RayOutput</a></td><td class="desc">Contains the data generated from a single ray of a ray perception sensor </td></tr>
<tr id="row_0_0_4_9_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensor.html" target="_self">RayPerceptionSensor</a></td><td class="desc">A sensor implementation that supports ray cast-based observations </td></tr>
<tr id="row_0_0_4_10_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensorComponent2D.html" target="_self">RayPerceptionSensorComponent2D</a></td><td class="desc">A component for 2D Ray Perception </td></tr>
<tr id="row_0_0_4_11_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensorComponent3D.html" target="_self">RayPerceptionSensorComponent3D</a></td><td class="desc">A component for 3D Ray Perception </td></tr>
<tr id="row_0_0_4_12_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensorComponentBase.html" target="_self">RayPerceptionSensorComponentBase</a></td><td class="desc">A base class to support sensor components for raycast-based sensors </td></tr>
<tr id="row_0_0_4_13_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RenderTextureSensor.html" target="_self">RenderTextureSensor</a></td><td class="desc">Sensor class that wraps a <a href="https://docs.unity3d.com/ScriptReference/RenderTexture.html">RenderTexture</a> instance </td></tr>
<tr id="row_0_0_4_14_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RenderTextureSensorComponent.html" target="_self">RenderTextureSensorComponent</a></td><td class="desc">Component that wraps a <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RenderTextureSensor.html" title="Sensor class that wraps a RenderTexture instance.">RenderTextureSensor</a> </td></tr>
<tr id="row_0_0_4_15_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1SensorComponent.html" target="_self">SensorComponent</a></td><td class="desc">Editor components for creating <a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html">Sensors</a> </td></tr>
<tr id="row_0_0_4_16_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1StackingSensor.html" target="_self">StackingSensor</a></td><td class="desc">Sensor that wraps around another Sensor to provide temporal stacking </td></tr>
<tr id="row_0_0_4_17_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1VectorSensor.html" target="_self">VectorSensor</a></td><td class="desc">A sensor implementation for vector observations </td></tr>
<tr id="row_0_0_5_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_0_5_" class="arrow" onclick="toggleFolder('0_0_5_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceUnity_1_1MLAgents_1_1SideChannels.html" target="_self">SideChannels</a></td><td class="desc"></td></tr>
<tr id="row_0_0_5_0_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1SideChannels_1_1FloatPropertiesChannel.html" target="_self">FloatPropertiesChannel</a></td><td class="desc">Side channel that is comprised of a collection of float variables </td></tr>
<tr id="row_0_0_5_1_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1SideChannels_1_1IncomingMessage.html" target="_self">IncomingMessage</a></td><td class="desc">Utility class for reading the data sent to the <a class="el" href="classUnity_1_1MLAgents_1_1SideChannels_1_1SideChannel.html" title="Side channels provide an alternative mechanism of sending/receiving data from Unity to Python that is...">SideChannel</a> </td></tr>
<tr id="row_0_0_5_2_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1SideChannels_1_1OutgoingMessage.html" target="_self">OutgoingMessage</a></td><td class="desc">Utility class for forming the data that is sent to the <a class="el" href="classUnity_1_1MLAgents_1_1SideChannels_1_1SideChannel.html" title="Side channels provide an alternative mechanism of sending/receiving data from Unity to Python that is...">SideChannel</a> </td></tr>
<tr id="row_0_0_5_3_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1SideChannels_1_1RawBytesChannel.html" target="_self">RawBytesChannel</a></td><td class="desc">Side channel for managing raw bytes of data </td></tr>
<tr id="row_0_0_5_4_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1SideChannels_1_1SideChannel.html" target="_self">SideChannel</a></td><td class="desc">Side channels provide an alternative mechanism of sending/receiving data from <a class="el" href="namespaceUnity.html">Unity</a> to Python that is outside of the traditional machine learning loop </td></tr>
<tr id="row_0_0_5_5_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1SideChannels_1_1SideChannelManager.html" target="_self">SideChannelManager</a></td><td class="desc">Collection of static utilities for managing the registering/unregistering of <a class="el" href="namespaceUnity_1_1MLAgents_1_1SideChannels.html">SideChannels</a> and the sending/receiving of messages for all the channels </td></tr>
<tr id="row_0_0_5_6_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1SideChannels_1_1SideChannelsManager.html" target="_self">SideChannelsManager</a></td><td class="desc">Deprecated, use <a class="el" href="classUnity_1_1MLAgents_1_1SideChannels_1_1SideChannelManager.html" title="Collection of static utilities for managing the registering/unregistering of SideChannels and the sen...">SideChannelManager</a> instead </td></tr>
<tr id="row_0_0_6_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1Academy.html" target="_self">Academy</a></td><td class="desc">The <a class="el" href="classUnity_1_1MLAgents_1_1Academy.html" title="The Academy singleton manages agent training and decision making.">Academy</a> singleton manages agent training and decision making </td></tr>
<tr id="row_0_0_7_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1Agent.html" target="_self">Agent</a></td><td class="desc">An agent is an actor that can observe its environment, decide on the best course of action using those observations, and execute those actions within the environment </td></tr>
<tr id="row_0_0_8_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1DecisionRequester.html" target="_self">DecisionRequester</a></td><td class="desc">The <a class="el" href="classUnity_1_1MLAgents_1_1DecisionRequester.html" title="The DecisionRequester component automatically request decisions for an Agent instance at regular inte...">DecisionRequester</a> component automatically request decisions for an <a class="el" href="classUnity_1_1MLAgents_1_1Agent.html" title="An agent is an actor that can observe its environment, decide on the best course of action using thos...">Agent</a> instance at regular intervals </td></tr>
<tr id="row_0_0_9_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1DiscreteActionMasker.html" target="_self">DiscreteActionMasker</a></td><td class="desc">The <a class="el" href="classUnity_1_1MLAgents_1_1DiscreteActionMasker.html" title="The DiscreteActionMasker class represents a set of masked (disallowed) actions and provides utilities...">DiscreteActionMasker</a> class represents a set of masked (disallowed) actions and provides utilities for setting and retrieving them </td></tr>
<tr id="row_0_0_10_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1EnvironmentParameters.html" target="_self">EnvironmentParameters</a></td><td class="desc">A container for the Environment Parameters that may be modified during training </td></tr>
<tr id="row_0_0_11_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1StatsRecorder.html" target="_self">StatsRecorder</a></td><td class="desc">Add stats (key-value pairs) for reporting </td></tr>
<tr id="row_0_0_12_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classUnity_1_1MLAgents_1_1UnityAgentsException.html" target="_self">UnityAgentsException</a></td><td class="desc">Contains exceptions specific to ML-Agents </td></tr>
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